Studio Notes

Building thoughtful games in public

Snarly Owl Games is documenting the making of Wordulate: the product decisions, the build process, the company formation, the AI-assisted workflow, and the ordinary life pressure around trying to ship an indie mobile game.

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Thirty Days In: What We Built Before We Shipped

The original goal was to release a game in 30 days. We did not hit the App Store finish line, but we did form the company, build a real prototype, create the production backbone, and get this far with about $400 in actual first-month cash costs.

  • Founder Notes
  • Wordulate
  • AI-Assisted Development
  • Studio Operations
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